Greetings and Welcome my friends! You have come over to the Messed Up Decks Side!
This is Lock Up 2, the Prison deck that comes at the opponent with a new batch of goodies that help us shove them in a Prison they can’t escape from. We have a minimal amount of defensive based cards and most of our deck is designed to Lock Up the opponent or help us keep the lock going. Let’s get in there.
Fun Meter Rating: 7.
Win Rate: 56%.
Strong: We can battle any deck.
Weak: Fast Aggro.
Aetherhub link: https://aetherhub.com/Deck/lock-up-2
Deck List:
3 Authority of the Consuls
4 Three Steps Ahead
3 Airbender Ascension
3 High Noon
4 Voice of Victory
4 Aven Interrupter
3 Split Up
3 Argyr, Tidal Spinner
3 Skycoach Conductor
3 Aang, Swift Savior
2 Appa, Steadfast Guardian
1 Restoration Seminar
2 Fountainport
5 Plains
5 Island
2 Mountain
4 Floodfarm Verge
4 Hallowed Fountain
2 Restless Anchorage
Crafting Guide for Lock Up 2:
The Authority is great to have as a way to slow down opponents but is not critical. Craft at your discretion.
Three Steps Ahead is great as a utility card. Craft at least 3.
The Ascension is a solid player. Craft all 3.
High Noon is our Lock Up card. Craft all 3.
The Voice is good but not key. Craft at your discretion.
The Interrupter is key. Craft all 4.
Split Up is our way of keeping Aggro in check when they get off to an explosive start. Craft at your discretion.
Argyr does a great job at getting us ahead. There are other cards that have similar effect in Blue. Craft at your discretion.
The Conductor helps us board the opponent on the Pain Train. Craft all 3.
Aang is another great Lock Up tool. Craft all 3.
Appa is a solid card for the deck. Craft all 2.
The Seminar is not critical. Craft at your discretion.
Stay Safe out there!
Shark ‘Em All!


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