NEW TURN 4 OTK Combo Meek Attack & Desert Were-Worm… | MTG Arena Standard

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Meek Attack has a brand-new target — and Desert Were-Worm turns it into a MONO RED OTK machine! 🔥

Today we’re playing Mono Red Meek Attack in MTG Arena Standard, using Desert Were-Worm from Magic: The Gathering | The Hobbit to generate a massive attack and potentially unlock an additional combat phase.

The interaction is ridiculous:

🔥 Meek Attack cheats our creatures directly onto the battlefield with haste
🐉 Desert Were-Worm scales with every Mountain we control
⚔️ Attack with 12+ total power and Were-Worm untaps the squad for ANOTHER COMBAT
🤖 Threefold Thunderhulk floods the battlefield with Gnomes on ETB and attacks
🌋 Molten Man, Inferno Incarnate grabs another Mountain while becoming a massive threat
🥊 Zell Dincht accelerates our land drops and turns those lands into additional power

And because so many of our creatures have tiny printed power/toughness before they hit the battlefield, Meek Attack can cheat threats that become MUCH larger once they’re actually in play.

We back the combo up with Burst Lightning and Abrade for interaction, while Crash Through gives the giant Were-Worm trample so all that power actually connects.

This is exactly the kind of bizarre interaction I love finding in Standard.

DECK LIST
4 Meek Attack
3 Zell Dincht
3 Molten Man, Inferno Incarnate
4 Desert Were-Worm
4 Threefold Thunderhulk
4 Burst Lightning
4 Terrapact Intimidator
2 Solemn Simulacrum
3 Crash Through
3 Inti, Seneschal of the Sun
3 Abrade
23 Mountain

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